286 issues found

0

Votes
Released
Hi Reallusion Support Team,
Hope you’re doing well!
I’m writing to kindly report a small but persistent issue in Character Creator 5: whenever I customize the toolbar (e.g. remove certain items), my changes are not saved after closing and reopening the program — everything resets to default...More
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Bug
Submitted by wintersteinmerano

0

Votes
Active
Why doesn't iclone / cc4 / 5 use the same content library folder? forcing me to redownload the thousands of assets I have in each version is ridiculous. The amount of disk space just downloading my content library once is bad enough but having to download it multiple times for each version...More
  •  1
  •  465
Submitted by gekido

0

Votes
Released
When I add hair to the character, the face and eyes change.
See Video
https://youtu.be/TjtDoS9_ITg...More
  •  6
  •  439
Bug
Submitted by rosuckmedia

0

Votes
Released
The head roughness of the default base female nude model (HD Neutral F) in CC5 does not match the body roughness....More
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Submitted by Dimmens

0

Votes
Released
Hello,
I created my character in CC5 using a CC character Kevin. I bought the Edgy Hair (official Reallusion product) from the Reallusion Marketplace and used it on my character. I used the Polygon Reduction-Object function with the recommended settings on the hair. It reduced the polygon...More
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  •  428
Submitted by metinbastug

0

Votes
Released
Sir,
Please, Its a humble request bring back the scale goz checkbox.
I know there is a video posted to use Zbrush scale master for this issue. The soul purpose of GoZ is to go back n forth with your mesh. Some time we have to do it 100 times. imagine doing this over n over. This is so...More
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  •  424
Submitted by ady9903623834

0

Votes
Not Reproducible
Steps:
1. Import a mesh of the character in FBX format.
2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
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  •  408
Submitted by vuduytruong3d

0

Votes
Not Reproducible
When creating custom expressions using the HD Facial Control Rig and then saving them as custom expressions for possible later use or continuation of further editing. Loading the expressions onto the character again or possibly a new CC5 character, the HD Facial Control reads as if the face...More
  •  3
  •  399
Submitted by Leodegrance

0

Votes
Released
i was trying to package my game for testing.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===...More
  •  1
  •  395
Submitted by Akitosavage

0

Votes
Fix In Review
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
  •  2
  •  390
Submitted by ken_741248
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