Hello Reallusion team. Would you consider collaborating with the upcoming Sony Mocopi product release to make it compatible with Iclone 8? Have a look at what Rokoko started to do : https://youtu.be/Hnw2qQNEc8E...More
Need option to disable auto-keyframing. Most animation applications don't automatically add a keyframe every time you move an object like a light or camera or change the color of a material. At a minimum, there should be an option to turn that behavior off. Can't tell you how many times I've...More
Regardless of what scaling setting / compatibility setting I use, iClone's dockable areas take up too much of the screen when at 4K resolution, even when they prevent me from shrinking them any further. I have tested setting my Windows DPI scaling down from its recommended 250% to 100% and...More
I've reported several apparent bugs many of which you claim not to be able to repeat During my own investigation I noticed that the RLRunUtility.exe that's in the windows start up list, that references StartRLCMS.bat. In the C:\ProgramData\Reallusion directory....More
I have had this issue now with 2 project files using iClone 8. After doing hours/days of work for the last 5 days. I have lost a lot of work with no way of opening my files to get them back. After saving and clicking 'Exit' on iClone 8, when I re-open the program next time, it will not open...More
Currently iClone 8 has very big performance problems when editing animations. The more animations there are in a project the more iClone becomes unusable. Steps to reproduce issue:...More
Space Mouse Pro from 3D Connexion in CC4 work perfectly but not in Iclone 8. I have update to Iclone 8.2 and I have update the last driver to Space Mouse Pro, and it works perfectly in CC4 but not in Iclone 8 in any updated version, when I try to move the Space Mouse the screen start to move...More
-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
Actually, we can change the size of a character, but it's not possible to do it during an animation. Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc. This is an essential feature and I'm sure I'm not the only one who...More
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink. This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More