65 issues found

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Auto Setup for Unreal *1.41.8109.1* + Unreal Live Link *1.36.4427.1* got crash on *UE 5.5.4*, when attempting to Transfer *CC5 character* on *Auto Processing* Phase ...
everything works great on using Auto Setup for Unreal *1.40.8027.2* + Unreal Live Link *1.36.4427.1* + UE 5.5.4
but in this...More
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Submitted by davood.kharmanzar

0

Votes
Not Reproducible
When I work with CC5 or HD character, after few minutes PC starts laging, then totally freezes (hard reset is needed).
Live link to Metahuman or exported fbx causes weird bones distortions (broken foot fingers, narrow shoulders etc)
specs Win11, i9, RTX5090. 96 GB RAM (IC_8.6)...More
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Submitted by Modifystudio

0

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Released
When I transfer characters with Unreal livelink, i get errors with the feet. If a character is wearing heels, the feet are deformed. If I livelink with a file made in earlier versions of Iclone, the bones are collapsed. I have to re-transfer them to make them work, but even still, if they have...More
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Submitted by raitan2008

0

Votes
Not Reproducible
Steps:
Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX
Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More
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Submitted by ce_pitts

0

Votes
Released
1.When I press transfer character from iclone to unreal 5, the program doesn't respond immediately.
2.You will have to wait for a very long time, which was never a problem in the previous version (8.52).
3.Sometimes the program becomes unresponsive and stops working....More
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Submitted by sunokichstudio

0

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Active
https://www.dimocap.com/en/agimocap.html
hello
I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
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Submitted by nanaperlesstore

0

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Active
Hello Support Team,
I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More
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Submitted by SDC_CHT

0

Votes
Closed
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time.
Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
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Submitted by cwalcwal1

1

Votes
Not Reproducible
Hi there,
I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
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Submitted by gladman